On Tue, 04 Feb 2014 16:01:42 +0000
Tom Hacohen <[email protected]> wrote:

> On 17/01/14 14:38, Tom Hacohen wrote:
> > Hey guys,
> >
> > I've been writing a new tiling module for enlightenment, which I think
> > is an improvement over the current one. I've based it on the current
> > tiling module (thanks a lot billiob!), but redesigned some of the
> > internals and the behaviour. I like the result and would like to share
> > it here and see what you guys think.
> >
> > TL;DR: It's e19 based, get it from the devs/tasn/e19_tiling2 branch on
> > enlightenment.git
> >
> > I currently use it, so it's stable enough for that, but there might
> > still be bugs. It's e19 so you need latest elementary and watch out for
> > all of the things you need to watch out for if you are upgrading from e18.
> >
> > So what does the module do?
> > It's a tree-based tiling module, which means you can tile whatever and
> > wherever. When you create a window, it splits the currently focused
> > window according to the tile mode (can be toggled via key bindings). So
> > for example:
> > 'O' will become '8' if you split vertically and 'OO' if you split
> > horizontally.
> >
> > You can also swap windows using key bindings. Swapping is directional,
> > so you can only swap windows that share a border with the key bindings
> > (might add another swap mode in the future).
> >
> > You can also toggle a window's floating state (either from the border
> > menu or a key binding) which will make a window float over the tiled
> > windows (behave like e would normally treat a window).
> >
> > It shares the config with the tiling v1.0 module which is probably a bad
> > thing, but just makes it easier for new people to start using it. While
> > tiling v2.0 can load tiling v1.0 config, making changes might reset some
> > of the v1.0 config values when you switch back (hopefully never).
> >
> > Please let me know if you encounter any issues or have any suggestions.
> >
> > Many thanks to billiob for writing Tiling v1.0 and zmike for e related
> > advice.
> >
> > What doesn't work:
> > * Everything is not centred when using "don't show window borders" mode
> > (thanks to cippp for reporting).
> > * Live loading of the module - You'd have to recreate the windows for
> > the tiling module to "catch them". (Should be easy to fix, will fix soon).
> > * E restarts: the windows will be re-tiled :( and sometimes wouldn't be
> > "caught". The former issue is annoying to fix, the latter is easy and
> > will be fixed along with the live loading issue.
> > * You can't "live change" the "show border" option. You'd need to
> > recreate the windows (super easy to fix, will do soon).
> > * Moving a window from an untiled desktop to a tiled desktop doesn't
> > work. You'd need to disable/enable floating in order to refresh it (easy
> > to fix, found out while writing this email).
> > * Some resizing cases have visual artefacts that solve themselves when
> > resizing ends.
> > * Minimum/maximum size of windows is ignored. - I don't know what's the
> > best way to handle that. Awesome just closes the window if it can't fit
> > it, I just ignore it. I could potentially make it floating if I can't
> > fit it, but I'd rather just ignore the size hints. Ideas are welcome.
> > * Code clean-ups and log clean-ups. Both are a mess as I was hacking
> > while learning the code.
> 
> Hey guys,
> 
> I have a few updates regarding Tiling2:
> 
> Due to popular demand, the module is now external and in it's own repo. 
> You can now easily compile it with your existing e19. It's still e19 
> only, no e18 support.
> Get it from:
> https://git.enlightenment.org/devs/tasn/e19_tiling2.git/
> 
> A lot has been done since I've started it. There's now a documentation 
> page on phab that lists what's there, what's not and how to use:
> https://phab.enlightenment.org/w/emodules/tiling2/

it would be nice if you added some screenshots to this.

> 
> Only thing that I still need to do before considering it "1.0" is 
> finding a way to easily promote/demote. I still haven't found a proper 
> UX way of doing it. By that I mean, moving items up/down the tiling 
> tree. If you have an idea, please let me know.
> 
> --
> Tom.
> 

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