On Saturday 14 January 2006 23:43, Martin Spott wrote: > "dene maxwell" wrote: > > One thing I have noticed, we have alot of urban areas on very steep hill > > sides. This "draping" approach can cause some very unpleasant visual > > effects in these instances...the terrain looks ...stretched... like > > drawing a picture on a piece of rubber then stretching it more in one > > direction than the other, the picture becomes distorted. Have you noticed > > this? > > Sure we do :-) If you have a clever concept of how to deal with these > cases I'd be ahppy to hear.
When TerrorGear does the UV mapping calculations on the terrain polys it should take the terrain slope into account. Flat ground = standard resolution More slope = higher resolution Paul ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

