On Sunday 15 January 2006 11:38, dene maxwell wrote:
> this certainly seems to follow the geometric logic. One problem...it
> doesn't seem to work.
>
> Without being familiar with the code concerned, my impression is that this
> logic is not being applied in a way that produces the desired result or
> something very important is being over looked in the logic. 


It doesn't work because TerrorGear doesn't do it.
Nothing is broken because there's no code to do it  yet.  :)

If I'm not mistaken TerrorGear doesn't take the elevation into account at all 
when doing the UV mapping - it only uses the elevation data to build the 
irregular triangulated mesh.
The UV mapping calculations are done by calculating the horizontal distances 
between vertices in the mesh. Someone correct me if I'm wrong.

Paul


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