* Melchior FRANZ -- Tuesday 25 April 2006 20:03:
> [...] if we want a more usable fullscreen with SDL, then we can have
> it. It's just a setup question in fgfs.
Here's a solution for SDL>= 1.2.10. It doesn't simply use SDL's
fullscreen (which the user didn't ask for -- he asked for FlightGear's),
but opens the window in desktop size without frame. No idea if anyone
wants that, and if it works on MS Windows or other legacy operating
systems. :-)
m.
Index: fg_os_sdl.cxx
===================================================================
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Main/fg_os_sdl.cxx,v
retrieving revision 1.13
diff -u -p -r1.13 fg_os_sdl.cxx
--- fg_os_sdl.cxx 16 Feb 2006 21:02:09 -0000 1.13
+++ fg_os_sdl.cxx 25 Apr 2006 20:25:34 -0000
@@ -25,7 +25,7 @@ static int CurrentMouseX = 0;
static int CurrentMouseY = 0;
static int CurrentMouseCursor = MOUSE_CURSOR_POINTER;
static bool NeedRedraw = false;
-static int VidMask = SDL_OPENGL|SDL_RESIZABLE;
+static int VidMask = SDL_OPENGL;
void fgRegisterIdleHandler(fgIdleHandler func)
{
@@ -86,9 +86,21 @@ void fgOSOpenWindow(int w, int h, int bp
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, zbits);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if(fullscreen) {
- VidMask |= SDL_FULLSCREEN;
+ if (fullscreen) {
+ if (SDL_VERSION_ATLEAST(1, 2, 10)) {
+ VidMask |= SDL_NOFRAME;
+ const SDL_VideoInfo *vi = SDL_GetVideoInfo();
+ w = vi->current_w;
+ h = vi->current_h;
+ if (WindowResizeHandler)
+ (*WindowResizeHandler)(w, h);
+ } else {
+ VidMask |= SDL_FULLSCREEN;
+ }
+ } else {
+ VidMask |= SDL_RESIZABLE;
}
+
if (SDL_SetVideoMode(w, h, 16, VidMask) == 0)
throw sg_throwable(string("Failed to set SDL video mode: ")
+ SDL_GetError());
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