On Wednesday 08 October 2008 10:06:38 James Turner wrote: > What about multiplayer (claim one of the network shared properties?), > and re-setting the chute for the next take off? Does chuteDeploy(0) > specify a reset? I deliberately didn't include a reset in the spec, because AFAIK that's not something you can do from the cockpit of any aircraft. You can still add your own reset functions of course, accessible from a dialogue box or menu (as the Lightning has).
Multiplayer is another thing altogether I'm afraid... making chutes display correctly (or even display at all) would require standardisation on several properties for chutes, and would be a lot more work on each model. I'd like to see it happen of course and I hope it will, but don't have the time to make that happen just now :-\ The controls wrapper by contrast is easy and quick to add to your model. > I'd suggest making a small page on the Wiki (in the aircraft > development section) so this information doesn't get lost in the list > archives. At the moment, I think all our models with braking chutes are by people who follow this list and there aren't too many of them. The general principle of controls wrappers and how to override them is definitely worthy of an article though... Cheers, AJ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel