Heiko wrote:
> The clouds looking great now- the order problem is 99% solved so much as I
> can
> see!
Yes - I think we're pretty much done.
> I see only some few problems still:
>
> -against a second 3d-clouds layer, the problem with z-drawing appears again
I don't know how to solve this at the moment. Sorry :(
> -setting "thunderstorm": the clouds has this transparency problem again,
> perfomance is weak, no lightning and thunder back (o.k. missing feature....)
> maybe (just an idea) we can create a special set of a thunderstorm which is
> loaded instead the usual set which seems to be changed for fitting.
The Thuderstorm scenario has a very specific METAR. We could easily change this
to something that looks better.
One of the enhancements I'd like to make after the release is to allow the
scenario
METAR strings to be defined in a properties file, so a user can "save" METARs
they
want to fly in the future.
> -ns and st-layers covers now full, but also decrease dramatically the fps.
> Even
> on my fast machine I only get around 8-12fps- not usuable!
> Maybe it helps a bit if we couple the cloud visibility range with the
> generell
> visibility.
> Or we should use of the old, 2d-layers instead!
I don't think we're likely to find massive performance improvements, so
I think using 2-D layers for stratus might be the best solution for the moment.
This is very easy to do : The 3D cloud code defaults to a 2D layer if it can't
find an appropriate cloud definition in the cloudlayers.xml file. So, you can
simple remove the <st> and <ns> sections from cloudlayers.xml.
If you agree, I'll look at doing that tonight. This may also help with the
Thunderstorm
scenario.
-Stuart
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