> It's been a long time since I (re-)wrote the random object code for OSG, but > my > recollection is that we use the same random number seed when generating random model placements, to ensure that a building is in the same place on > every computer.
> I suspect that part of the problem with the water-tower may be an artifact of > the > random number generator, though having one every 300,000 m^2 was also a bit much! > However, I've never investigated sufficiently to determine if that > is the case. Stuart: What happened is that towns are usually defined as points, which get interpreted by the scenery-generation system as the landcover type "town". Back when the water tower was first implemented, towns were turned into squares about 1km on a side and there was one water tower per town. As myself and others have improved on the quality of the scenery, these "towns" went from small squares with one church, water tower, house, etc to much larger expanses with many churches, water towers, et cetera. I like those shared German and Dominicaian houses in the shared model directory for town autogen... perhaps those could be substituted in the water tower's wake? However, I don't have cvs privileges... has someone stepped up to the plate and fixed this yet? Cheers John ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel