Stuart Buchanan wrote:
> I managed to do a couple of test-flights to validate Erik's bug report 
> without crashing my GPU. 
> The problem appears to be limited to the case where there are multiple object 
> <path> elements 
> defined under the <object> node. In this case, the actual object placed at a 
> given location varies 
> from run to run. The effect can be quite subtle because the position of the 
> object (and any trees) stay
> the same, and a lot of our object definitions only have a single <path> 
> element so you often don't
> see the bug for large objects.

Indeed that was also my conclusion.

Erik

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