Stuart Buchanan wrote: > I managed to do a couple of test-flights to validate Erik's bug report > without crashing my GPU. > The problem appears to be limited to the case where there are multiple object > <path> elements > defined under the <object> node. In this case, the actual object placed at a > given location varies > from run to run. The effect can be quite subtle because the position of the > object (and any trees) stay > the same, and a lot of our object definitions only have a single <path> > element so you often don't > see the bug for large objects.
Indeed that was also my conclusion. Erik ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel