Tim Moore wrote:
> Since the bug is in model choice (not position), affects less than a 
> third of the object definitions in materials.xml, and is being reported 
> very late in our release process, I'm inclined to fix this in a 2.0.1 
> maintenance release.

Another way to fix it is to use a round-robin method instead of using 
random for model selection. This would probably be an easy fix.
This method is also used for multiple scenery textures.

Erik

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