Tim Moore wrote: > Since the bug is in model choice (not position), affects less than a > third of the object definitions in materials.xml, and is being reported > very late in our release process, I'm inclined to fix this in a 2.0.1 > maintenance release.
Another way to fix it is to use a round-robin method instead of using random for model selection. This would probably be an easy fix. This method is also used for multiple scenery textures. Erik ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel