On Sun, Dec 4, 2011 at 1:08 PM, kreuzritter2000wrote: > And Vadym Kukhtin wrote: >> Can you use low-bit gray (or index) mask, to indicate not only placed >> or not, but also rotate angle? Then it will be possible to align >> buildings along main streets. > > > AFAIK Microsoft used the textures itself to put information where to > put an 3d object on them. > They used a special color key, AFAIK it was white. And on all these > white points an 3d object was placed. > But i don't know if the use of a regular polygon grid played a role too. > It may be possible, that the regular grid allowed a fast and easy way to > place the objects on the textures according to the color key information > that was in the texture. > > We could do the same, but i don't know, if this works with an irregular > grid, flighgear uses.
This is a very interesting idea indeed. I hadn't realized that is how they had done it in MSFS. Rather than using the same texture, we can simply have a separate "texture" for object type and rotation. I've already managed to use a second texture to mask where trees are placed. The following screenshot shows a golf course where I've used a mask so that the random trees are only placed in the rough. http://www.nanjika.co.uk/flightgear/golf.jpg (For those interested, the golf course is Gullane, outside of Edinburgh from some scenery I've been generating recently using gshhs for the coastline as the CLC shapefiles) -Stuart ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

