<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 > > > On 1/19/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > I suggest we cripple "novice" further so that it becomes what players > > expect it to be: something that even a novice can stand a chance > > against. It should build sparser empires, expand less overseas and be > > less militarily aggressive. > > We want it to perform badly, not to have rules changed against it. Or? > > About changing rules, attached is untested patch that halves > firepower for novice AI. > > > - ML > For the best effect, there should IMO be a combination of the two! This patch is a good start; what about a similar effect on research? ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev