URL:
  <http://gna.org/bugs/?16999>

                 Summary: AI doesn't know how to handle a blocked unit
                 Project: Freeciv
            Submitted by: dmarks
            Submitted on: Tuesday 11/02/2010 at 08:13
                Category: ai
                Severity: 2 - Minor
                Priority: 1 - Later
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

When an AI controlled unit is blocked by another unit's ZOC, the AI doesn't
seem to know how to adapt to this situation; e.g. if the AI's Settler is
bound for tile X, but cannot complete a goto there since another player's
unit blocks its path, it just stays put until the other unit is moved.

Can be exploited to passive-aggressively block a friendly AI player's early
expansion.




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