URL: <http://gna.org/bugs/?16999>
Summary: AI doesn't know how to handle a blocked unit Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/02/2010 at 08:13 Category: ai Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: When an AI controlled unit is blocked by another unit's ZOC, the AI doesn't seem to know how to adapt to this situation; e.g. if the AI's Settler is bound for tile X, but cannot complete a goto there since another player's unit blocks its path, it just stays put until the other unit is moved. Can be exploited to passive-aggressively block a friendly AI player's early expansion. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16999> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev