URL: <http://gna.org/patch/?3555>
Summary: Pikemen bonus vs Horses as combat bonus Project: Freeciv Submitted by: cazfi Submitted on: Mon 12 Nov 2012 03:22:00 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: Remove hardcoded "Horse" and "Pikemen" unit type flags. Add user flag "Horse" and combat bonus against them for Pikemen units in rulesets that need it. The AI code that evaluated Pikemen usability has been rewritten completely - I didn't even attempt to get anything near the old behavior restored. Most notably tech want for any tech that provides better defense against potential attackers gets a bump where only techs providing "Pikemen" unit got it, and only when attacker was "Horse" unit. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Mon 12 Nov 2012 03:22:00 AM EET Name: HorsePikemen.patch Size: 23kB By: cazfi <http://gna.org/patch/download.php?file_id=16749> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3555> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev