Follow-up Comment #1, bug #21148 (project freeciv): Thank you for you bug report. I'm not familiar with the code generator but I hope I'll be able to help. (To the more experienced developers: please let us know if I said anything wrong)
> this is 1st time I report a bug, let me know if I am doing something wrong and how to do it right. This is the first time I try to help someone that has filed a Freeciv bug report. If I sound angry, insulting or otherwise got the tone wrong blame my English and lack of experience in answering bug reports. Here is what I was able to find: * separate issues belong in separate bug reports. It may be hard to tell what is a different issue. A rule of thumb: If you feel like saying "Another problem is" you are probably dealing with another issue. * step by step instructions on how to reproduce an issue is often needed. Try to remember if you have saved settings and what they are. This leaves less room for the developers to misunderstand you. Example: Set "Map size definition" to "With and height", "Map with in tiles" to 700 and "Map height in tiles" to 700. Don't change anything else (like the number of players, the rule set etc). Press start. * Freeciv specific: If you set the game seed and map seed settings the randomness goes away. If you can reproduce an issue after having set those (and provide detailed instructions) it is a lot easier to reproduce the issue. * Freeciv specific: Look at the area where messages appear. Lines like 'set mapsize "XYSIZE"' is your settings as text. That is easier to understand than instructions on where to click etc. > seemingly arbitrary number of around 130-200 tiles, sometimes it's higher then other times Some background: The map is generated from a setting called map seed. I assume that map seed and game seed is set to 0 in your case. If that is true a different number will be used as map seed each time. When the map is created the generator will try to find a good place for each player to start. If it can't it will try again and then fail. This is why it is arbitrary if you get the message or not. > Another problem is the isohex and hex option doesn't seem to work, Do you mean that it don't change the graphics used to show it? As "something seems to be different" I suspect that is the case. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21148> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev