Mikhael Goikhman <[EMAIL PROTECTED]> writes:
> I think this may be a good opportunity to discontinue this functionality.
> Tiled pixmap borders as they are now just don't work. I would guess noone
> likes the fact that the top and left borders look constantly, while the
> bottom and right borders look randomly for different windows. It is pretty
> impossible to find a good pixmap to use for tiling as it is now.
> 
> I would like to hear from anyone who uses tiled pixmaps whether he agrees
> with a different approach to tiling. I personaly don't think a border look
> should be dependent on the window size. I think it is better to add a
> functionality to define 1, 2 or 4 tiles that are used (after a possible
> manipulation) for different border sides, so they are always look constant
> independently from the window size. It is ok for me that there will be 4
> crossing points at corner pieces, in the future this may be configurable.

I don't disagree with your main point except to say that I think
that there are some pixmaps that look fine for borders:

http://www.fvwm.org/screenshots/Dan-desk-1280x1024.gif

There is no up or down to that texture.

> Just to illustrate, if this ascii-art pixmap is given
...
> I don't warry what is drawn in the corner pieces, they may be empty.
> Compare with the current ugly (IMO) look depending on the window size.
> 
> Thus the window partitioning for both tile pixmap borders and normal
> window borders should be the same, similarly to what is described below.

Refering to  my screenshot, I've decided the  handles detract from the
overall  appearance and dispensed with  them, so I wouldn't like empty
corner pieces.

-- 
Dan Espen                           E-mail: [EMAIL PROTECTED]
444 Hoes Lane  Room RRC 1C-214      Phone: (732) 699-5570
Piscataway, NJ 08854
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