On 17 May 2002 08:28:52 +0200, Olivier Chapuis wrote: > > - The result can be good (and even really cool) if the shadow color > (fgsh) is well chosen (the font can come into the game too). > At present time fgsh is computed as sh is computed from bg. This is > not a definitive solution at all. Any idea is really welcome :o)
In my humble opinion, there is a good effect when fgsh is: fgsh = (fg + 3 * bg) / 4 All 3 rgb components are evaluated independently unsing this formula. I.e. fgsh should be something between fg and bg, 3 times closer to bg. At least it is much better for a default than "sh". > - I've not added the doc about shadowsize=int in the front of a > font description as I do not know where I should put the doc. > Maybe this should go into the (future) Colorset section? It should be in FONTS section, because colorset itself does not define shadow, fgsh is always present. > - Attached a screenshot: fvwm-themes root menu with a transparent > bg and a small xft font (shadowsize=2:xft:Verdana:Medium:pixelsize=10). Nice. Regards, Mikhael. -- Visit the official FVWM web page at <URL:http://www.fvwm.org/>. To unsubscribe from the list, send "unsubscribe fvwm-workers" in the body of a message to [EMAIL PROTECTED] To report problems, send mail to [EMAIL PROTECTED]