On 17 May 2002 08:28:52 +0200, Olivier Chapuis wrote:
> 
> - The result can be good (and even really cool) if the shadow color
> (fgsh) is well chosen (the font can come into the game too).
> At present time fgsh is computed as sh is computed from bg. This is
> not a definitive solution at all. Any idea is really welcome :o)

In my humble opinion, there is a good effect when fgsh is:

  fgsh = (fg + 3 * bg) / 4

All 3 rgb components are evaluated independently unsing this formula.

I.e. fgsh should be something between fg and bg, 3 times closer to bg.
At least it is much better for a default than "sh".

> - I've not added the doc about shadowsize=int in the front of a
> font description as I do not know where I should put the doc.
> Maybe this should go into the (future) Colorset section?

It should be in FONTS section, because colorset itself does not define
shadow, fgsh is always present.

> - Attached a screenshot: fvwm-themes root menu with a transparent
> bg and a small xft font (shadowsize=2:xft:Verdana:Medium:pixelsize=10).

Nice.

Regards,
Mikhael.
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