Hi,

I am a final year CS student at the uni of Manch. and I've got to know
fvwm for my final project, I was not acquainted with it previously. I
have created a new module that I called FvwmGamePort designed to handle
I/O from a gamepad and attach some fvwm functionality to it.

I was just wondering if anyone had any comments on a problem that I'm
sure you're all aware of?

I was controling the cursor by calling "CursorMove" but when I call a
menu, the single-threaded design of fvwm will not allow me to continue
manipulating the cursor...

Does anyone have any thoughts on this matter? 
The project is finished, time-wise but I was just thinking that if there
is a way of configuring fvwm to create a new instance of the GamePort
module when a menu is called then maybe my project can be left open for
development using some kind of notion of recursion??? What do you think?

This problem also lead me to abandon dynamic reconfiguration for this
module...

Thanks all,

Sonny
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