Hello,

documentation tells:

1) gb.sdl.sound manages up to 32 sound tracks, that can play sounds from 
memory, and one music track that can play a music from a file.

2) "Sound" (gb.sdl.sound) represents a sound wave *loaded in memory*.


Well, questions about it:

1) How managing up to 32 sound tracks ? By using "Sound" ?
 ?
2) How can I load "a sound wave" in memory via gb.sdl.sound, and then manage it 
by "Sound" ?

3) Does "one music track" mean a "single" file .wav (and mp3) ?

Thanks
Vuottttttttttt




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