I found my mistake! 

you have to call the window.show methode befor


saveing textures on your graphic card. (I guess so) 

At least now it
works!! 

Thanks, 

Piet 

Am 18.11.2012 15:01, schrieb Laurent Carlier:


> Le dimanche 18 novembre 2012 14:40:44 p...@laur-net.dea écrit :
>

>> once again with fancy code :D Hi, I'm using opengl for 2D Projektion
with textures. running following code rises me an error:
"Speicherzugriffsfehler(11)" (which means sth. like
memory-access-error)
> 
> Can you provide a small project that produce
the error ? 
> 
> Thanks.

 
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