Le 30/12/2014 20:21, Ru Vuott a écrit :
> Hi,
> with rev. 6779 I saw the new resource to play audio files.
>
> Well, I would point out that, we can allow the execution also Midi files, but 
> it is necessary to implement the Class "Music" function
>
>         Mix_SetSoundFonts (const char * paths);
>
> (from file header: SDL_mixer.h)
>
>         * Next set ... SoundFonts paths to use by MIDI supported backends * /
>         extern int declspec SDLCALL Mix_SetSoundFonts (const char * paths);
>
>
>
> In substance, the argument of the function provides the path where soundbank 
> file " .sf2 " is stored.
>
> Regards
> vuott
>
>
> P.S: I have already done work in Gambas with external SDL2 functions declared 
> by using "Extern" !
> It works.
>

I don't see that function in the SDL2_mixer documentation... Where does 
it come from?

-- 
Benoît Minisini

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