This is off-topic, but yesterday went with my family to pick the almonds from the trees -near 50 trees- ... and someone have stolen all of it... no almonds this year for the family... buff
2015-09-22 18:32 GMT+02:00 Benoît Minisini <gam...@users.sourceforge.net>: > Le 22/09/2015 18:22, Fabien Bodard a écrit : > > 2015-09-22 18:08 GMT+02:00 Benoît Minisini <gam...@users.sourceforge.net > >: > >> Le 22/09/2015 18:03, Benoît Minisini a écrit : > >>> Le 22/09/2015 17:49, Moviga Technologies a écrit : > >>>>> yes :-)... and maybe with a better synthax. But for that i think you > >>>>> will wait or do it yourself. > >>>> > >>>> (Since you reply by mail, and not in the bugtracker, I reply you also > by > >>>> mail) > >>>> > >>>> I am afraid my competence is not enough to undertake such a task. I > have > >>>> been trying to look at the gb.form.editor code, and it is a bit hard > to > >>>> get a hold on, and there are very few comments explaining what is > going > >>>> on. > >>>> > >>> > >>> It won't help you a lot. TextEditor is really made and optimized for > >>> displaying and editing text using a monospace font. Automatic > >>> line-breaking was added recently, and is a sort of hack. > >>> > >>> Making a rich-text editor is a bit like programming something like > >>> LibreOffice Writer, with less features. > >>> > >>> You must have paragraphs, using any font, size, colours, style... > >>> applied to any group of characters in the paragraph. > >>> > >>> Then you need a layouting routine that handle where and how to display > >>> paragraph. > >>> > >>> Then you need to display a cursor, the selected text. > >>> > >>> You need to be able to transform any mouse position in the editor > window > >>> into a position in the text. > >>> > >>> You have to implement an undo/redo system. > >>> > >>> Only the rest is similar to what exists in TextEditor: keyboard > >>> handling, shortcuts, saving and loading. It's the simpler. > >>> > >>> Maybe if I have time I will make a library that implement the paragraph > >>> stuff on top of a vectorial canvas (i.e. a sort of DrawingArea that > >>> contains vectorial objects). > >>> > >>> It's interesting to have a "canvas" layer between the paragraphs and > the > >>> final ScrollArea. Because after you can "easily" add other objects, > like > >>> images, tables, vectorial drawings... until you have a real text > processor. > >>> > >>> Interesting project if you have at least six months. > >>> > > 5 years for me > >> > >> And there is (of course) many technical problems like : displaying fonts > >> correctly in all situations when format changes. LibreOffice is now able > >> to do that yet. > >> > >> For example, Gambas paint methods need more feature to be able to > >> displaying text using no hinting whatever how the font system is > configured. > >> > >> And you need handle right-to-left languages too! > >> > >> And you need to handle paragraphs having left-to-right and right-to-left > >> languages mixed! > >> > >> ...etc. > > Well i will concentrate my effort on my term :-) for now. > > > > ... and grappe cutting because it's time... 3 weeks of hard work at > least. > > > Good luck! With my family we have just picked almost half a ton of > apples on just three apple trees. It's time too... > > -- > Benoît Minisini > > > ------------------------------------------------------------------------------ > _______________________________________________ > Gambas-user mailing list > Gambas-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gambas-user > ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user