Hi John,
wchar I believe is a unicode character, so in other words a 16-bit character instead of 8. If you like, you can contact me offlist. I'll try to get you going with this.
Kind regards,
Damien.

-----Original Message----- From: john
Sent: Wednesday, July 29, 2015 3:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt dll call interface question

Hi all,
I just spent a while playing around with the dll interface in bgt, working on trying to interface with NVDA's controller library, and now have a couple questions for anybody who knows how dlls work better than I do (that's everybody). All of the functions in the library take a parameter of "wchar_t". Is that the same as char* (bgt's way of passing a string)? The specific function I'm trying to get work is brailleMessage, but whenever I try giving it some info the display just puts up its "I don't know what these characters are" ascii codes. I know there must be a way of interfacing with the library, as its used in the built-in screen reader speech functions, but I can't seem to figure out what it is. Does anybody know how I can make this thing work, or have some pointers (no pun intended) to get me going in the right direction? I'd really like to try implementing braille support into some stuff, and even more so to start learning how to make the dll magic go.
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