thomas, I absolutely agree with you, but to take a bit of a different tach on this situation; could the termite game be more of a takeoff on certain simple but highly addictive games that sighted players often play while doing something else?... I.E. I can't think of the name right now, but there is a game which is incredibly simple but crazy addicting where all sorts of faces come down the screen and you need to shoot at them and I believe, get three of a similar type to line up as they fall...
-and that's it! The game goes faster, but that's about all there is to it. <smile> It's an incredible time waster! lol!... anyway, not having played Termite torpedoes, I can't really comment further on that, but am just wondering... Have an awesome day!... Smiles, Cara :) On Jan 19, 2008, at 9:37 AM, Thomas Ward wrote: > Hi Ari, > The game I was mentioning is Termite Torpedo and is available through > American Printing House for the Blind. The reason I don't favor the > game > is it is very simplistic. More what I would consider a childrens game > than a game for adults or serious hard core gamers. However, I have > always had high standards for games, and am hard to please. > The kinds of games that I get really interested in is games with some > complexity in them like Sound RTS where you have to manage everything > from paying your army, aquiring enough food to support that army, and > pay for upgrades and new buildings to better equip and support that > army. Galaxy Civilization is another game I really really dig for the > same reason. > If I am not playing the entire civilization theme games I go for FPS > games like Tomb Raider, Jedi Knight, etc that has puzzle solving > balanced with intense action and drama to keep you going until the > credits scroll. That to me is a good game. > So you can see where I am coming from when I am disappointed by seeing > sighted game developers writing a game like Termite Torpedo. The > game is > ok, but nothing for me to write home about. I just felt, maybe just me > only, that the game was targeting someone of low inteligence or was > designed to target blind children rather than blind adults with > commercial quality game taistes. Whichever it was I felt that the game > wasn't designed to be played by a blind gamer who wants more out of > accessible game developers than word puzzles, card games, and so on. > In fact, the lack of my kind of games was why I got into writing games > in the first place. When I was losing my sight I realised commercial > game developers were not going to make their games accessible. When I > discovered the accessible games market via the Audyssey magazine > around > 98 or 99 I was disappointed that our comunity wasn't actively trying > to > make 3D FPS games and other games I was use to playing for the PC. > Those > old Audyssey mags I was reading were talking about text adventures etc > and I was so turned off with accessible gaming until GMA released > Lonewolf and Shades of Doom which all comes back to the original issue > that accessible games are not equal to sighted games. > That brings us right back to the original issue of this thread that it > is hard for blind gamers, using accessible games, to attract a sighted > player to play with them. The lack of graphics is certainly a factor, > but for me it was the lack of features, lack of familiarity, and > lack of > meeting commercial standards I was expecting to find. > For example, the Jedi Knight games had full featured cut scenes, and > they were in true 3D worlds. You would have to jump or use an elevator > to get to another floor with in the game level. You could cross > bridges > or jump off of them to get back down to the main floor etc. Then, > after > playing all that to find out that the blind games didn't have anything > like that is quite a disappointment from someone formally sighted > turned > blind. > > ari wrote: >> Hi Thomas, >> What game is this that you're talking about where you thought it >> wasn't >> developed properly and why? I've never heard of this torpedo game? >> Ari >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> . >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of >> the list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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