Hi Josh,
David put the one level limit for demos to keep someone from making a multi 
level demo.
Going to the second level requires a registration key and David will not 
generate those for a free game.

So if you want to create a multi level game, you must sell it or pay $2000.

It is frustrating as in Sarah I tried to pack 3 levels in one but it was too 
much for the game engine and had to take out the dungeon to make it work 
better.
Phil

----- Original Message ----- 
From: "jeh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 10, 2008 2:44 PM
Subject: Re: [Audyssey] GMA Game Engine?


> hi phil,
>
> Why is there a one-level limit built into the engine?
>
> Josh
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, March 10, 2008 12:56 PM
> Subject: Re: [Audyssey] GMA Game Engine?
>
>
>> Hi Phil,
>> Thanks for the info. If it were me I would have probably chosen the
>> percentage of sales option as well. Though, I imagine it is still pretty
>> expensive isn't it?
>>
>> Phil Vlasak wrote:
>>> Hi Tom,
>>> A portion of each game sale of a game using the GMA engine goes to GMA.
>>>  As the percentage is negotiable with GMA, it is something that I do not
>>> want to tell.
>>> I can produce as many free games using the engine as I wish, but a one
>>> level
>>> limit is built into the engine and can not be removed.
>>> Phil
>>>
>>
>>
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>
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