Hi Charles, Yeah, but I was thinking more of the companies who made accessible gaming what it is today. For instance, ESP was a driving force 10 years ago, but ESP Softworks is gone and although Draconis has assumed control of ESP there hasn't been anything really new from them for at least three years. BSC Games was also a driving force 8, 9, 10 years ago and now that Justin is working full time there hasn't been anything in the works since Castle Quest was canceled. Dan pretty much quit developing games, released everything as abandonware, and now works full time at a college as I recall. I know that real life takes priority over game development, know that better than anyone, but still I can't help feel like something is gone/missing from this community. We need something more than Blastbay Studios, USA Games, and the ocational game from Jim Kitchen to keep the community going. I hope now that BGT is out we start seeing something like what we saw 5 to 10 years ago where people were creating lots of games and style of games like Side-scrollers, Pinball games, FPS Shooters, etc.
Anyway, when it comes to time it takes to create a game of any serious quality I definitly can write the book on that story. I've been working on an engine, of various versions, for about three years, and have hjust now finally produced what I think will be a fully cross-platform portible version of the G3D Engine based on SDL 1.2.13 and FMOD 4.32. At least MOTA beta 19 seems to work decently on both Windows and Linux now aside for a few bugs. Which does bring up a funny story. A couple of days ago I was testing MOTA beta 19 when I loaded up the game Angela couldn't walk, run, jump, and was basically stuck in one spot. I spent two entire days driving myself crazy trying to figure out why something that was working an hour earlier just stopped working. Turns out I forgot I had updated the level data file, and for some reason when I saved it was empty. As a result nothing was initialized when the game loaded. When I copied the original data file over to the levels directory the game loaded up and ran perfectly. So I had to make the changes and resave it. Lol! Cheers! On 5/18/11, Charles Rivard <woofer...@sbcglobal.net> wrote: > Hmm. You've still got the spirit, Phil is working on one, and we get a game > or two from Jim Kitchen every so often, and there are others either coming > or are recently on the scene of game production. Things move slowly > because games aren't made in a day, so to speak. I'm thinking that Sarah, > MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.