On Tuesday 03 April 2007 22:46, John Doty wrote: > Yep. Of course what a low level digital video designer wants > is *noise* analysis at a particular point in time. And a > simulator that could incorporate physical noise directly into > a transient analysis would really get my attention.
Since you are doing digital, I guess your main concern is channel noise, not things like resistor noise. Would a simple noise source fit your needs? How about a NOISE variant of a voltage source? (along with PWL, SIN, and so on) It seems to me that a random number generator with some filtering would do the job. Those source functions are plugins in gnucap, so it should be easy to make another one for noise. They work for other components too, not just sources. In almost spice syntax .. V123 (1 0) noise bandwidth=20k amplitude=5 In verilog syntax ... noise_source #(.bandwidth(20k), .amplitude(5)) V123 (1, 0); How would you display the results? I am thinking of the "eye diagram", which would require triggered retrace, like an oscilloscope. I am not aware of any of our wave viewers that have this feature. _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user