On Fri, 2010-10-15 at 23:15 +0200, Stefan Salewski wrote: > On Fri, 2010-10-15 at 11:54 -0700, Andrew Poelstra wrote: > > > > > The reason for it is that this is generally how drawing canvases work, > > so from a programmer's perspective, it is simpler to have y pointing down. > > > > WHY? > > And of course, we had that discussion some months ago: > > http://archives.seul.org/geda/user/Aug-2010/msg00406.html >
For cairo two statements fix the default system: CR.translate(0, y) # translate y==0 to bottom CR.scale(1, -1) # flip y direction May be similar for OpenGL. _______________________________________________ geda-user mailing list geda-user@moria.seul.org http://www.seul.org/cgi-bin/mailman/listinfo/geda-user