oops - no browser problem - I'm sorry, too fast copied (%&*#)...
when I'm using your 
http://www.wisc-online.com/prototypes/googleGagetsTest/new14.xml
I got the SAME: clicking on the top activates the flash (cs3 reports:
"instart game2 0").

*

when I embed the flash into a html-page I got the same...have to click
first...
do you have a test-html-page with correct behaviour?

best regards
horiworld

On 11 Mai, 19:40, Josh <[email protected]> wrote:
> Im embeding flash into a google gaget and its not enabling the flash
> when it loads. I have to select the top banner to enable the flash.
> How do i get the flash to automatically be enabled when it loads?
>
> http://www.Wisc-online.com/prototypes/googleGagetsTest/new14.xml
>
> My code
>
> <?xml version="1.0" encoding="UTF-8" ?>
> <Module>
> <ModulePrefs title="Hang 6" height="300">
>   <Require feature="flash" />
> </ModulePrefs>
> <Content type="html">
> <![CDATA[
>
> <style type="text/css">
>   input.mybutton
>   {
>      background-color:#FFCC99;
>      border-style:solid;
>      border-color:#000000;
>      font-family:Comic Sans MS,sans-serif;
>      font-size:14px;
>   }
> </style>
>
> <div id="flashcontainer" style="text-align: center;"></div>
>
> <script type="text/javascript">
>
> function doTrick() {
>   // Play .swf file for specified trick.
>
>     // The URL for the .swf file that shows the specified trick.
>     var url = "http://www.Wisc-online.com/prototypes/googleGagetsTest/
> hang.swf";
>
>     // Play .swf file.
>       gadgets.flash.embedFlash(url, "flashcontainer",  {
>       swf_version: 8,
>       id: "flashid",
>       width: 300,
>       height: 300
>     })
>
> }
>
>   // When gadget first loads, display still photo.
>   gadgets.util.registerOnLoadHandler(doTrick);
>   </script>
>   <br />
>
>   ]]>
> </Content>
> </Module>
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