2009/8/2 Daniel Kraft <d...@domob.eu>: > Linas Vepstas wrote: >> >> 2009/8/2 Mike Gran <spk...@yahoo.com>: >>> >>> Oh my oh my. I wrote that doc at lonelycactus.com quite awhile ago. I >>> keep meaning to take it down, because the way I did things was a little >>> strange and a little old. But, oddly, there are few other >>> tutorial-level resources. Someone really ought to put something better >>> together. >> >> Well, don't take it down; it doesn't use the gh_ functions from what >> I can tell, so its not totally misleading. I'm more concerned about >> the 'turtle graphics' pages, which do use the gh_* functions. What >> I do like about that one is that its fairly short and concise, which is >> what I tend to like best. > > I also got started using Guile with that turtle package tutorial, and it was > really quite nice for the purpose... But I also later rewrote my original > code to not use gh_ after I discovered there was a new API ;) > > This document is linked here: > http://www.gnu.org/software/guile/docs/guile-tut/tutorial.html > > So it seems to be part of the "official documentation" somewhat...
Well, its on the main gnu.org website, so it doesn't get much more official than that. > However, > it does not seem to be the stuff in doc/tutorial (actually, grepping doc for > tortoise does not give any hits at all?) ?? It is linked directly from the main guile documentation page at http://www.gnu.org/software/guile/docs/ which is linked directly from the main guile page at: http://www.gnu.org/software/guile/ > -- so does anyone know who wrote it > and where/what it is meant to be? I don't get what you are saying ... at the bottom of your URL it says clearly: "I wrote this page because ... etc Copyright (c) 2000 David Drysdale Permission is granted to copy, distribute and/or modify ... GNU Free Documentation License, > If that's no problem with the original author, I'd volunteer to rework the > tutorial for the new Guile API. Well, with the GFDL, you don't have to contact the original author. You can hack away at it as desired. > Or maybe write some other tutorial in the > same style just with another example (that maybe does not use X functions > but something more basic). Yeah, X examples are rather anachronistic. I dunno, an OpenGL version might be fun. Imagine .. 3D programming in scheme ..! it would not be a bad idea, I don't think. Anyway, doing something interactive would be appropriate -- something vaguely enjoyable when its done. Maybe a simple fractal explorer? > What do you think about this? Do it! --linas