Nice to see continued work on Guile SDL!
I should give it a proper try. Now that I have had my own
try at writing SDL bindings I will probably have a much
greater appreciation of your work.

On Sun, Jun 02, 2019 at 09:07:09PM -0400, Thompson, David wrote:
> I'm happy to announce that Guile-SDL2 0.4.0 has been released!
> Guile-SDL2 provides bindings for the SDL2 game programming
> library. The bindings are written in pure Scheme using Guile's foreign
> function interface.
> 
> This release features several new bindings:
> 
> * SDL_BlitScaled
> * SDL_BlitSurface
> * SDL_DestroyTexture
> * SDL_FillRect
> * SDL_RenderCopyEx
> * SDL_RenderDrawLine
> * SDL_RenderDrawLines
> * SDL_RenderDrawPoint
> * SDL_RenderDrawPoints
> 
> Thanks to Pierre-Antoine Rouby for contributing many of these new
> bindings!
> 
> tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.4.0.tar.gz>
> 
> signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.4.0.tar.gz.asc>
> 
> See <https://dthompson.us/projects/guile-sdl2.html> for more information.
> 
> - Dave
> 

-- 
hugo

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