Nice to see continued work on Guile SDL! I should give it a proper try. Now that I have had my own try at writing SDL bindings I will probably have a much greater appreciation of your work.
On Sun, Jun 02, 2019 at 09:07:09PM -0400, Thompson, David wrote: > I'm happy to announce that Guile-SDL2 0.4.0 has been released! > Guile-SDL2 provides bindings for the SDL2 game programming > library. The bindings are written in pure Scheme using Guile's foreign > function interface. > > This release features several new bindings: > > * SDL_BlitScaled > * SDL_BlitSurface > * SDL_DestroyTexture > * SDL_FillRect > * SDL_RenderCopyEx > * SDL_RenderDrawLine > * SDL_RenderDrawLines > * SDL_RenderDrawPoint > * SDL_RenderDrawPoints > > Thanks to Pierre-Antoine Rouby for contributing many of these new > bindings! > > tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.4.0.tar.gz> > > signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.4.0.tar.gz.asc> > > See <https://dthompson.us/projects/guile-sdl2.html> for more information. > > - Dave > -- hugo