I've tried porting GHC to Haiku OS, a Unix-like desktop OS, but the state of the GHC build system is fairly confusing. The build scripts contain a Perl script with a bad shebang, and you can't build GHC without already having a working older version.
If someone can point me to the most recent GHC code that doesn't need itself to compile, I can work on a Haiku version as practice. I really want GHC for every possible system. On Nov 10, 2012 5:49 PM, "Kristopher Micinski" <krismicin...@gmail.com> wrote: > On Sat, Nov 10, 2012 at 3:50 PM, Casey Basichis <caseybasic...@gmail.com> > wrote: > > Hi Kris, > > > > No offense taken, it was an argument that works to shut down constructive > > discussion of how to get Haskell running on mobile, a task which has > > perplexed me for several long days. I agree most apps are pretty > terrible, > > at least on iOS though, despite the percentages being wildly off there > are > > still a few hundred apps that are very well done and thoughtful, none of > > them using Haskell I'm sure. > > > > Yup! Most of the time apps are merely "translated" versions of rails > frontends. (For better or for worse, I assume that if we were to port > haskell to work with Android really it would be mostly to appease my > purity.) > > > I'm looking to pass Haskell lists of musical data and return processed > > musical ideas from it (not audio, not realtime). I was also planning on > > handling a database within Haskell as the information contained would be > > used by the music processing and from what I have read Haskell > interfaces to > > SQL far more readily than with a C++ orm type solution. I was planning > on > > working with Haskells Euterpea as base to build my ideas off of, my I > might > > end up rolling my own similar library as my aims are a bit different than > > theirs. > > > > I'm not sure I understand completely, but I agree this isn't a bad idea. > > > Everything else would be C++, including the interface, audio and dsp > > processing etc. I already have the C++ stuff running on my phone. I > have > > read about the difficulty of getting Haskell working in real world > > scenarios, but as far as I understand my plans for it are fairly well > suited > > to it. > > > > I don't disagree! > > > Since much of the documentation online about Haskell seems to be out of > > date, its tough to get a general feel for whats working. I see people > > mention that cross-compilation was finished a while back which should > allow > > for targeting arm but nothing concrete and the website gives conflicting > > info. I've also considered using GHC to generate C to paste into the > > project but it seems there have been and may be more integrated ways to > get > > it running. > > I am venturing into my embarrassing lack of knowledge about GHC > internals here, but how easily would the run time system work on > Android..? I had assumed a large part of the effort into getting > OCaml to work on iPhone went into the runtime system, no? > > If you're (Andrew or anyone) still interested in pursuing this I would > be interested in helping out, I have some Android internals knowledge > and would be glad to lend a hand. > > One major thing that seems to be necessary is congealing all the > (mis/outdated)information into the wiki article on haskell.org. > > kris >
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