PB never worked in the first place (I heard it was so dum
you could rename pb.exe to hl.exe and it wouldnt detect I thing).
I told (and other people) valve about the clinet dll bug
about 3 months before anybody made a cheat out if it, they didnt do anything
about it. If you dont know they all work on the fact that you can load an bogus
client dll which the server will allow you to have. This is done because if a
mod cannot find the client dll it wants to load, it will try C:\windows\ and
\valve dir. Now all you have to do is rename the mods client dll, put yours into
one of those dirs, when yours is loaded rename the original client dll back to
client dll and then the server is none the wiser. I thought it would take about
2 lines of code to fix it (i.e. make sure the dll its loading isnt from
C:\windows\ or from another mods dir (i.e. \valve).
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- RE: [hlcoders] ogc required to play... Leon Hartwig
- [hlcoders] A little something ... [DRP]Avatar-X
- AW: [hlcoders] A little so... Christian \"Blair\" Schwartz
- Re: [hlcoders] ogc required to... Tom
- RE: [hlcoders] ogc require... Leon Hartwig
- Re: [hlcoders] ogc required to... Nathan Taylor
- Re: [hlcoders] ogc required to... Nathan Taylor
- Re: [hlcoders] ogc require... Andrew Foss
- Re: [hlcoders] ogc req... Alfred Reynolds
- Re: [hlcoders] ogc req... andrew
- RE: [hlcoders] ogc... Tom
- RE: [hlcoders... Leon Hartwig
- Re: [hlco... Florian Zschocke
- [hlcoders] ogc required to pla... Matthew Lewis
- Re: [hlcoders] ogc require... botman
- Re: [hlcoders] ogc require... Oskar 'Zoot' Lindgren
- Re: [hlcoders] ogc req... Tom
- Re: [hlcoders] ogc... Philip Plante