Cool. Didn't know you could have text boxes in VGUI. Shows how little I've
used it.

----- Original Message -----
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 14, 2002 7:49 PM
Subject: Re: [hlcoders] Client commands


> you can intercept clientcommands fine cside, look for the "special"
command
> which is got cside and see how its done for that. Im not sure if you could
> get arguments, but if say you had a vgui to login, then the username and
> password could be gained from there, encoded and then sent over the
network.
>
>
> ----- Original Message -----
> From: "Paul Samways" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 14, 2002 6:54 PM
> Subject: [hlcoders] Client commands
>
>
> > Is it possible to preprocess client commands being sent to the server
> before
> > they're sent?
> >
> > I'd like to run an md5digest on a password argument before it flys off
> over
> > the internet to the server. Is this possible?
> >
> > I was going to have players persistent info stored against AuthID, but
> then
> > I realised it'd be nice to be able to log in at someone elses machine
and
> > still get your stats/score updated. So now I need some way of a player
> > entering a username/password combo and not have a plaintext password
> either
> > travel across the network or be stored in a text file (which would
happen
> if
> > I used a cvar wouldn't it?).
> >
> > Any suggestions to throw into the pot?
> >
> > Paul
> >
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>
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