Actually, a monsterclip entity-brush does a full block on monsters. They
can't go through it, even if they were pushed towards it's direction.

That trigger_push idea might be good to experiment with. Thanks.

-Sniper

----- Original Message -----
From: "Caleb 'Ghoul' Delnay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 28, 2002 3:27 PM
Subject: Re: [hlcoders] Specific clip entity brush for players


> Not a real programming solution, but a trigger_push with a push equal to
the
> players walk speed, 270.  And I believe a monster clip brush just stops
> nodes from connecting to eachother, or so I've heard.
>
> Caleb 'Ghoul' Delnay
> Project Leader: Kill Or Be Killed
> http://www.llamanade.net/kobk/
>
> ----- Original Message -----
> From: "Sniper" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 28, 2002 11:33 AM
> Subject: [hlcoders] Specific clip entity brush for players
>
>
> > Is it possible to block players through something like "playerclip" and
> > allow monsters to pass through?
> >
> > Currently Half-Life has:
> > A standard clip brush which blocks players and monsters.
> > A monsterclip entity-brush which blocks monsters but allows players to
> pass
> > through.
> >
> > I can't seem to figure out a way to do this, or if it's even possible.
It
> > seems possible though... I keep thinking about
> trigger_multiple/trigger_once
> > entity-brush and their "clients only" flag.
> >
> > Could someone help me out with this?
> >
> > Thanks...
> >
> > -Sniper
> >
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> >
>
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