Actually, a monsterclip entity-brush does a full block on monsters. They can't go through it, even if they were pushed towards it's direction.
That trigger_push idea might be good to experiment with. Thanks. -Sniper ----- Original Message ----- From: "Caleb 'Ghoul' Delnay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 28, 2002 3:27 PM Subject: Re: [hlcoders] Specific clip entity brush for players > Not a real programming solution, but a trigger_push with a push equal to the > players walk speed, 270. And I believe a monster clip brush just stops > nodes from connecting to eachother, or so I've heard. > > Caleb 'Ghoul' Delnay > Project Leader: Kill Or Be Killed > http://www.llamanade.net/kobk/ > > ----- Original Message ----- > From: "Sniper" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, October 28, 2002 11:33 AM > Subject: [hlcoders] Specific clip entity brush for players > > > > Is it possible to block players through something like "playerclip" and > > allow monsters to pass through? > > > > Currently Half-Life has: > > A standard clip brush which blocks players and monsters. > > A monsterclip entity-brush which blocks monsters but allows players to > pass > > through. > > > > I can't seem to figure out a way to do this, or if it's even possible. It > > seems possible though... I keep thinking about > trigger_multiple/trigger_once > > entity-brush and their "clients only" flag. > > > > Could someone help me out with this? > > > > Thanks... > > > > -Sniper > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders