> When the engine allocates memory, it checks the consistency of memory that > has been previously allocated and freed. For each block of memory, there is > a size associated with it. Ideally, the address of the beginning of the > block of memory + the size of the memory should equal the address of the > next block of memory. This error occurs when this isn't so.
Oh, P.S., I forgot to mention that this can be found in the Quake I source code that is freely available from ftp.idsoftware.com It is helpful many times to grep through the Quake I source code since there is still quite a bit of Quake I source left in the Half-Life engine. :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders