I think you need to cut back on sniffing that superglue Omega. :) We can all see what it's doing to your poor brain.
----- Original Message ----- From: omega <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 08, 2003 9:56 PM Subject: RE: [hlcoders] Collision problem after rescaling > Doh, I just re-read your original post and see me mentioned. Silly me. > > Anyway, I'll have to try and find my source to figure out what I did. If > you figure it out before I get back to you, I'll apologize in advance, > im not sure what cd I backed that mods source up to, and I have cd's all > over the place (im a horrible mess.. heh) > > -omega > Blackened Interactive - http://blackened-interactive.com > Front Line Force - http://www.flfmod.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Jim Hunter, > M.D. > Sent: January 8, 2003 3:37 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] Collision problem after rescaling > > > www.nofadz.com/blackened/hltuts/rescale.html > > > > I wrote that a long time ago, it covers pretty much all of your > > problems, bowever there are some extra stuff I had to do > > later to fix a > > few other issues; but I can't quite remember what I had to do. > > Actually, I did everything in that tutorial (thanks for writing > it, btw) and it worked except for the problem with not colliding > correctly with the monsters (or other players). World collisions > worked just fine. Then while trying to fix the problem with the > player-monster and player-player collisions, I ran across the > mail in the archive from Robin Walker at VALVe mentioning the > bug in GetHullBounds (the values not getting copied into mins > and maxs since there is not an operator float * in the Vector > class). After fixing that, the world collision > problems appeared. > > Jim > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders