I've been trying to add fog to a couple of mods that I'm working on, but I haven't had any success. Actually, I've only tried one thing. I looked through the DMC code, and tried to do what was done there. I think I did everything in the code that needed to be done. I made a map with an env_fog entity, but there was no fog when I ran the test map. I went back and tried all sorts of things code-wise, but still no fog.
I've been noticing lots of mods with fog in them, so it made me wonder if there's a way to have fog that's easy, and I'm just not seeing it. It might be in Half-Life now, and I just completely missed it. Even if it's not easy to implement, I would still like to know how it's being done. Now that I think about it, I think I've asked how to get fog in HL twice before on this list. But now there actually are mods with fog, so I guess everyone knows how to do it. I feel like I missed out on some great stuff. Maybe I just need to check out the fog in the Spirit source code...? Jonathan Day www.trepid.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders