I've been trying to add fog to a couple of mods that I'm working on, but I
haven't had any success.  Actually, I've only tried one thing.  I looked
through the DMC code, and tried to do what was done there.  I think I did
everything in the code that needed to be done.  I made a map with an env_fog
entity, but there was no fog when I ran the test map.  I went back and tried
all sorts of things code-wise, but still no fog.

I've been noticing lots of mods with fog in them, so it made me wonder if
there's a way to have fog that's easy, and I'm just not seeing it.  It might
be in Half-Life now, and I just completely missed it.  Even if it's not easy
to implement, I would still like to know how it's being done.

Now that I think about it, I think I've asked how to get fog in HL twice
before on this list.  But now there actually are mods with fog, so I guess
everyone knows how to do it.  I feel like I missed out on some great stuff.

Maybe I just need to check out the fog in the Spirit source code...?

Jonathan Day
www.trepid.net


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