Yeah im not sure what that problem was; the mod I was working on with the beta sdk 2.2 we were messin with still does that HOM effect. And the viewport code looks fine to me. However, hltv works fine.
-omega Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of BigGuy _ Sent: January 15, 2003 11:05 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Multiple viewports in HL? IIRC, omega had the same problem when I was messing with multiple viewports? I don't think we ever tracked down what was causing it. Laurie: I don't know if you've seen this already, but I did this when the viewports were first added. It lets you open/close/change/etc viewports a little more dynamic than how Valve has it right now. It's been ages since I looked at it, so I hope nothing is too off about it. http://hlpp.telefragged.com/tut-cln.htm (Click viewport management) bigguy >From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] Multiple viewports in HL? >Date: Wed, 15 Jan 2003 13:21:30 -0000 > >Well that would suggest that there's two issues rather than one since these >two cards work completely differently. > >----- Original Message ----- >From: Neale Roberts <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Wednesday, January 15, 2003 1:12 PM >Subject: Re: [hlcoders] Multiple viewports in HL? > > > > I think it was probably something to do with the Kyro's tile-based > > rendering. > > > > ----- Original Message ----- > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, January 15, 2003 1:03 PM > > Subject: Re: [hlcoders] Multiple viewports in HL? > > > > > > > Triangular?, Laurie said they could only be rectangular. Wonder if >it's >a > > > driver or chipset compatibility problem with the current version of >HL. > > The > > > last patch was a fair while ago after all and i know the 4200 is very > > recent > > > technology, but it's not the Gf4 in general since Laurie has one. > > > > > > ----- Original Message ----- > > > From: Neale Roberts <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Wednesday, January 15, 2003 12:51 PM > > > Subject: Re: [hlcoders] Multiple viewports in HL? > > > > > > > > > > We have a similar thing in Eradicators - the only card it's had >problems > > > > with to date is a Kyro2, which just had a viewport bigger than the > > screen, > > > > and traingular in shape. > > > > > > > > ----- Original Message ----- > > > > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Wednesday, January 15, 2003 12:18 PM > > > > Subject: Re: [hlcoders] Multiple viewports in HL? > > > > > > > > > > > > > The problem seems to relate to my Gforce4 4200 card, I've tried > > various > > > > > driver versions with the same bizzare effect ranging from full >screen > > > > > blurring to a HOM effect only when the view turns and it's >rendered > > were > > > > > some surfaces should be. > > > > > > > > > > ----- Original Message ----- > > > > > From: <[EMAIL PROTECTED]> > > > > > To: <[EMAIL PROTECTED]> > > > > > Sent: Wednesday, January 15, 2003 11:55 AM > > > > > Subject: [hlcoders] Multiple viewports in HL? > > > > > > > > > > > > > > > > There are instructions in HLTV.doc that describe how to make > > > > > > multiple viewports in HL. (the mechanism HLRally are using to > > > > > > make a rear-view mirror.) > > > > > > > > > > > > I've been trying out this feature, and although it works fine on > > > > > > my machine (and on most other people's), one person is getting a > > > > > > hall-of-mirrors effect all over the window that's being drawn > > > > > > first. (Apparently it works fine in Direct3D, but not in OpenGL. > > > > > > We want to use OpenGL...) > > > > > > > > > > > > So: > > > > > > Is there anything produced by Valve which uses the multiple > > > > > > -viewports feature? It would be nice to know whether that has > > > > > > problems too, or whether it's my fault for setting something > > > > > > up wrong. > > > > > > > > > > > > And apart from that - is this a known problem? Any suggestions >as > > > > > > to what might be going wrong? Any workarounds? > > > > > > > > > > > > -- > > > > > > Laurie Cheers > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list >archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list >archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _________________________________________________________________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders