Well, I meant 'I can figure out how to move the mouth without sound'. I have no idea how to hook the audio stream... that's what I needed help with.
-Mazor -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: Wednesday, February 26, 2003 8:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Mouth movement for voice > I think I can figure out how to get the mouth to move (without the use > of voice), but I need to somehow tie the voice in to how wide the mouth > opens up, similar to CS. well, ok, exactly like CS. I looked all over on > the client side (and server) for anything that tells how loud the player > is speaking and I could not find a thing. any help? You can take a look at my Singing Walter plugin for WinAmp if you want. It's a sort of half-assed way of looking at the audio stream and adjusting the Half-Life model mouth bone position accordingly... http://planethalflife.com/botman/singing_walter.shtml How were you going to hook into the Half-Life audio stream once you've started playing a .wav file? Or were you going to handle the audio output stuff yourself and bypass the engine? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders