Well, I meant 'I can figure out how to move the mouth without sound'. I
have no idea how to hook the audio stream... that's what I needed help
with.

-Mazor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of botman
Sent: Wednesday, February 26, 2003 8:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Mouth movement for voice

> I think I can figure out how to get the mouth to move (without the use
> of voice), but I need to somehow tie the voice in to how wide the
mouth
> opens up, similar to CS. well, ok, exactly like CS. I looked all over
on
> the client side (and server) for anything that tells how loud the
player
> is speaking and I could not find a thing. any help?

You can take a look at my Singing Walter plugin for WinAmp if you want.
It's a sort of half-assed way of looking at the audio stream and
adjusting
the Half-Life model mouth bone position accordingly...

http://planethalflife.com/botman/singing_walter.shtml

How were you going to hook into the Half-Life audio stream once you've
started playing a .wav file?  Or were you going to handle the audio
output
stuff yourself and bypass the engine?

Jeffrey "botman" Broome

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