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[ Picked text/plain from multipart/alternative ]
Oh, I'd love to have it increased *ELBOWS VALVE IN THE RIBS*

However I asked Eric about it, 2 years ago. He said they couldn't
increase it because Half-Life must remain compatible with the specs
listed on the original cardboard box.

-av

Sniper wrote:

>It'd be nice if this limit could be increased. I'm sure the average low-end
>machine could handle much more than the high end computers of '96-98.
>(Quake1 through Half-Life)
>
>Sniper
>----- Original Message -----
>From: "Avatar-X" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, March 09, 2003 11:57 AM
>Subject: Re: [hlcoders] Yet another svc_bad error message... this one is
>weird
>
>
>
>
>>--
>>[ Picked text/plain from multipart/alternative ]
>>The HL model limit is 512.
>>
>>This includes any precached models using PRECACHE_MODEL, and it also
>>includes all map-based solid models, like func_walls.
>>
>>So if you have 400 solid ents (the max) in your map, you can only have
>>112 other precached models in your mod.
>>
>>-av
>>
>>botman wrote:
>>
>>
>>
>>>>What the H-E-double hockey sticks does this mean:
>>>>
>>>>Host_Error: PF_precache_model_l: 'models/w_ammobox.mdl' overflow
>>>>
>>>>That ONLY happens when the map runs in multiplayer mode. not in single
>>>>player, JUST multiplayer.
>>>>
>>>>And the other maps run fine, WTF?!?!?!
>>>>
>>>>
>>>>
>>>>
>>>The Half-Life engine version of this code is very similar to the original
>>>Quake engine version (which is available from ftp.idsoftware.com).
>>>
>>>
>Here's
>
>
>>>the function from the Quake source (from the pr_cmds.c file)...
>>>
>>>void PF_precache_model (void)
>>>{
>>>  char *s;
>>>  int  i;
>>>
>>>  if (sv.state != ss_loading)
>>>     PR_RunError ("PF_Precache_*: Precache can only be done in spawn
>>>functions");
>>>
>>>  s = G_STRING(OFS_PARM0);
>>>  G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
>>>  PR_CheckEmptyString (s);
>>>
>>>  for (i=0 ; i<MAX_MODELS ; i++)
>>>  {
>>>     if (!sv.model_precache[i])
>>>     {
>>>        sv.model_precache[i] = s;
>>>        return;
>>>     }
>>>     if (!strcmp(sv.model_precache[i], s))
>>>        return;
>>>  }
>>>  PR_RunError ("PF_precache_model: overflow");
>>>}
>>>
>>>...it looks like the engine is going through the list of all the models
>>>
>>>
>that
>
>
>>>can be precached at one time and trying to find the precached version of
>>>this model.  When it can't find it, you get that nastygram.  Perhaps you
>>>
>>>
>are
>
>
>>>trying to load too many models at one time.  Try reducing the number of
>>>models in your MOD.
>>>
>>>Jeffrey "botman" Broome
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>please visit:
>
>
>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>--
>>
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>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>>
>
>
>_______________________________________________
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>
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>
>
>
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