-- [ Picked text/plain from multipart/alternative ] Oh, I'd love to have it increased *ELBOWS VALVE IN THE RIBS*
However I asked Eric about it, 2 years ago. He said they couldn't increase it because Half-Life must remain compatible with the specs listed on the original cardboard box. -av Sniper wrote: >It'd be nice if this limit could be increased. I'm sure the average low-end >machine could handle much more than the high end computers of '96-98. >(Quake1 through Half-Life) > >Sniper >----- Original Message ----- >From: "Avatar-X" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, March 09, 2003 11:57 AM >Subject: Re: [hlcoders] Yet another svc_bad error message... this one is >weird > > > > >>-- >>[ Picked text/plain from multipart/alternative ] >>The HL model limit is 512. >> >>This includes any precached models using PRECACHE_MODEL, and it also >>includes all map-based solid models, like func_walls. >> >>So if you have 400 solid ents (the max) in your map, you can only have >>112 other precached models in your mod. >> >>-av >> >>botman wrote: >> >> >> >>>>What the H-E-double hockey sticks does this mean: >>>> >>>>Host_Error: PF_precache_model_l: 'models/w_ammobox.mdl' overflow >>>> >>>>That ONLY happens when the map runs in multiplayer mode. not in single >>>>player, JUST multiplayer. >>>> >>>>And the other maps run fine, WTF?!?!?! >>>> >>>> >>>> >>>> >>>The Half-Life engine version of this code is very similar to the original >>>Quake engine version (which is available from ftp.idsoftware.com). >>> >>> >Here's > > >>>the function from the Quake source (from the pr_cmds.c file)... >>> >>>void PF_precache_model (void) >>>{ >>> char *s; >>> int i; >>> >>> if (sv.state != ss_loading) >>> PR_RunError ("PF_Precache_*: Precache can only be done in spawn >>>functions"); >>> >>> s = G_STRING(OFS_PARM0); >>> G_INT(OFS_RETURN) = G_INT(OFS_PARM0); >>> PR_CheckEmptyString (s); >>> >>> for (i=0 ; i<MAX_MODELS ; i++) >>> { >>> if (!sv.model_precache[i]) >>> { >>> sv.model_precache[i] = s; >>> return; >>> } >>> if (!strcmp(sv.model_precache[i], s)) >>> return; >>> } >>> PR_RunError ("PF_precache_model: overflow"); >>>} >>> >>>...it looks like the engine is going through the list of all the models >>> >>> >that > > >>>can be precached at one time and trying to find the precached version of >>>this model. When it can't find it, you get that nastygram. Perhaps you >>> >>> >are > > >>>trying to load too many models at one time. Try reducing the number of >>>models in your MOD. >>> >>>Jeffrey "botman" Broome >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >please visit: > > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> >>-- >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders