On Sat, 16 Aug 2003 21:12:18 +0200, Rockefeller <[EMAIL PROTECTED]> wrote:
>> Its called limitations of 32bit archetecture. > >You can encode 8 combinations within 3 bits. And a model with 8 >combinations works. > >But with 4 heads, 2 main bodies, 4 extensions ( == 32 possible >combinations, 5 bit encoded) you are FAR from any int, byte or whatever >limit, and that does NOT work. >So i guess it's not an 32 bit architecture limitation. :) > >body seems to be a byte in the engine, for StudioModelRenderer sets it >to 255 for MP hires models. >I commented out that line, added a debug output, and that shows that the >value set in the server dll gets to StudioModelRenderer correctly. > >I'm quite sure that this is an engine limitation or bug... I don't remember off the top of my head how it's encoded or if there is a hard limit in the engine, but you might try fiddling with delta.lst. It looks like the default is to send to the client 8 bits for body. Increasing that might solve your problem. If not, you're probably out of luck. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders