(non-important) I shouldn't have posted that 3 mins after waking up due to a thunderstorm. Hah I feel like an idiot.
-omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: August 16, 2003 6:19 AM To: [EMAIL PROTECTED] Its called limitations of 32bit archetecture. -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rockefeller Sent: August 16, 2003 6:05 AM To: [EMAIL PROTECTED] hi, I noticed that out mod seems to have problems with player models with many bodies/bodygroups. As soon as the number of possible body combinations becomes too great (a guess 8 is the limit), the bodies are not displayed correctly. As we use many bodygroups the number of possible combinations is much greater than 8, and the player model does not work. Could that be an engine bug or a bug in StudioModelRenderer, or is it a bug of my code? Rockefeller _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders