It sure sounds like the entity is being reset somewhere else. Do a find for SetThink and double check that it doesn't get cleared in say, CBaseEntity or some other class that your entity is a child of.
-omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cale 'Mazor' Dunlap Sent: September 17, 2003 4:14 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Entity's think functions stopping?! Alright, I tried the SetThink call in the think itself, nothing happened... same result. What is happening is the objects think for a bit, but then when the game itself loads, they stop thinking. They think once, then quit. It seems to always been right after the map finishes loading. -Cale -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rockefeller Sent: Wednesday, September 17, 2003 8:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Entity's think functions stopping?! Sniper wrote: > You should always EXPORT think functions. I thought that "Address not found" message was just for fun ;) When I forgot that EXPORT last week, it worked anyway, but I remeber a case when it did not. Rockefeller _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders