I never said anything about Valve bowing down to modification developer
wishes, or for them to add in things that weren't originally there.

I'm asking Valve to make their changes more public next time. It's something
that I think isn't so amazingly TERRIBLE to ask for. And I know how
important innovation is, since you wrote a nice big email about how I'm an
asshole and Omega is right. I'll give you that much.

But the problem is, the function was originally there, now its not, and some
have been put at a disadvantage. I really don't care about this topic
anymore, there's nothing I can do at this moment in time and Valve has
(apparently) shut the book. Won users will continue to see death messages
for Sven Co-op 3.0, Steam users wont.

For 3.1 perhaps, it'll be added in. Until then, shit happens.

-Sniper

----- Original Message -----
From: "Michael Shimmins" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 20, 2003 7:42 PM
Subject: RE: [hlcoders] Deathmessages stopped working in Steam


> Sniper,
>
> This may come as a surprise to you, and may shatter a few of your ideas,
but
> guess what?  We are bloody luck to have anything from Valve to make mods
on.
> It's their stuff, they LET us use it.  If they want to change it, let them
> and get over yourself.
>
> I hate the mentality nowadays that Valve must bow down to modder's wishes.
> You have to work around them, let them do what they want to do and live
with
> it.  In the end of the day, it's probably for the best anyway.
>
> Further, the current death notification is shit.  (personal opinion).  Why
> not take this opportunity to make it better?  Seriously, small yellow text
> in the top corners of the screen is getting pretty outdated.  Make
something
> sexy, something modern.  Why just be another mod that when people see
screen
> shots they say "hey that's obviously Half-Life".  Make a mod that when
> people see screenshots they say "hey what engine is that."  It makes your
> mod stand apart form the others.
>
> You'd be surprised how much a person's opinion is based upon aesthetic
> appeal.  And frankly, un-antialiased yellow text isn't sexy.
>
> Also don't be such a jack ass to omega, sure he may be a bit abrasive, but
> he knows his shit.  And he now knows your shit.  Too bad :/
>
> Michael Shimmins
> Sesechial Software
>
> Phone: +613 9504 3665
> Fax:     +613 9504 3488
> Mobile: 0407 643 414
> _______________________________________________________
> Important - This email and any attachments may be confidential. If
received
> in error, please contact us and delete all copies. Before opening or using
> attachments, check them for viruses and defects. Regardless of any loss,
> damage or consequence, whether caused by the negligence of the sender or
> not, resulting directly or indirectly from the use of any attached files
our
> liability is limited to resupplying any affected attachments. Any
> representations or opinions expressed are those of the individual sender,
> and not necessarily those of Sesechial Software.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Sniper
> Sent: Sunday, 21 December 2003 11:03 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Deathmessages stopped working in Steam
>
> Well, what if a certain modification didn't rely on death icons?
> That's true in my case, so being ignorant of the problem doesn't help
> anyone, smart ass.
>
> Now, this doesn't only apply to death messages. A few other things are
gone
> as well, like the "player has joined the game."  messages.
>
> A modification may also use the print notify function for other
informative
> messages, and now those messages are gone. A feature present for years
being
> removed in a new system like Steam can only ask for problems.
>
> This is very upsetting.
>
> -Sniper
>
> ----- Original Message -----
> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 20, 2003 6:32 PM
> Subject: Re: [hlcoders] Deathmessages stopped working in Steam
>
>
> > First off, for me; with developer 1 set, i always see _one_ entry at the
> > top of the screen in the notify area.
> > and death messages have always worked (you know, the icons that show x
> > killed y with whatever gun).
> > they don't rely on notify at all. sure the text message doesn't show up
> > on-screen, but why does it _need_ to show up onscreen when the icons are
> > there? i mean, seriously.
> >
> > -omega
> > --
> > Blackened Interactive - http://www.blackened-interactive.com
> > FLF:Defiance - http://www.frontline2.com
> > Wavelength - http://www.thewavelength.net
> >
> >
> >
> > Sniper wrote:
> >
> > >It matters because it works in WON, and works when developer 1 is
enabled
> in
> > >Steam.
> > >TFC also apparently has lost its death messages in Steam.
> > >
> > >That doesn't help at all Omega, and printnotify does work just great. I
> see
> > >absolutely no reason why Valve felt like disabling it just for the hell
> of
> > >it if Developer 1 isn't set.
> > >
> > >It was also never documented publicly as being "removed" -- that is
> > >frustrating in itself.
> > >
> > >-Sniper
> > >
> > >----- Original Message -----
> > >From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> > >To: <[EMAIL PROTECTED]>
> > >Sent: Saturday, December 20, 2003 5:38 PM
> > >Subject: Re: [hlcoders] Deathmessages stopped working in Steam
> > >
> > >
> > >
> > >
> > >>why does it matter? just make up your own drawing thing that works
> better.
> > >>thats what i ended up doing, provides a much better effect anyway,
print
> > >>notify never worked properly anyway.
> > >>
> > >>-omega
> > >>--
> > >>Blackened Interactive - http://www.blackened-interactive.com
> > >>FLF:Defiance - http://www.frontline2.com
> > >>Wavelength - http://www.thewavelength.net
> > >>
> > >>
> > >>
> > >>Sniper wrote:
> > >>
> > >>
> > >>
> > >>>Can I ask why it was removed? It's used in several Half-Life
> > >>>
> > >>>
> > >modifications,
> > >
> > >
> > >>>it seems a bit unreasonable to remove it.
> > >>>
> > >>>-Sniper
> > >>>
> > >>>----- Original Message -----
> > >>>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > >>>To: <[EMAIL PROTECTED]>
> > >>>Sent: Saturday, December 20, 2003 4:34 PM
> > >>>Subject: RE: [hlcoders] Deathmessages stopped working in Steam
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>>The print notify area has been removed from the HL engine. You will
> need
> > >>>>to use one of the other print areas.
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>>-----Original Message-----
> > >>>>>From: [EMAIL PROTECTED]
> > >>>>>[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
> > >>>>>Sent: Saturday, December 20, 2003 10:59 AM
> > >>>>>To: [EMAIL PROTECTED]
> > >>>>>Subject: [hlcoders] Deathmessages stopped working in Steam
> > >>>>>
> > >>>>>This is a multi-part message in MIME format.
> > >>>>>--
> > >>>>>[ Picked text/plain from multipart/alternative ]
> > >>>>>Sorry, ignore the last message. I hit the wrong key. Damn it.
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>case HUD_PRINTNOTIFY:
> > >>>>> psz[0] = 1;  // mark this message to go into the notify buffer
> > >>>>> sprintf( psz+1, msg_text, sstr1, sstr2, sstr3, sstr4 );
> > >>>>> ConsolePrint( ConvertCRtoNL( psz ) );
> > >>>>> break;
> > >>>>>
> > >>>>>
> > >>>>>This section of code is now useless. Unless developer 1 is
> > >>>>>set, Steam will no longer print the message in the upper left
> > >>>>>corner of the screen. Steam will only print the message into
console.
> > >>>>>
> > >>>>>I'm seriously annoyed. I hope this can get fixed.
> > >>>>>
> > >>>>>-Sniper
> > >>>>>--
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>_______________________________________________
> > >>>>>To unsubscribe, edit your list preferences, or view the list
> > >>>>>archives, please visit:
> > >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>_______________________________________________
> > >>>>To unsubscribe, edit your list preferences, or view the list
archives,
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>please visit:
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>>_______________________________________________
> > >>>To unsubscribe, edit your list preferences, or view the list
archives,
> > >>>
> > >>>
> > >please visit:
> > >
> > >
> > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>_______________________________________________
> > >>To unsubscribe, edit your list preferences, or view the list archives,
> > >>
> > >>
> > >please visit:
> > >
> > >
> > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > >
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to