Or change the playerinfomanager to return a valid pointer before the player
enters the game.

Why would there be a IsConnected() function in playerinfomanager anyway, if
it will only return a valid pointer, if the player has already enterd the
game ?

Just some other thoughts on that. :)


Punisher

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald
> Sent: Tuesday, February 08, 2005 10:56 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"
>
> "(hence the network ID callback for plugins)."
>
> I'm assuming your talking about the NetworkIDValidated function?
>
> If so, could this function be changed to pass an edict or player index,
> instead of their name?
>
> The name is useless, because most of the time, NetworkIDValidated is
> called
> before they get in the game, and the playerinfomanager does not have any
> data for the player until they are in the game, making searching for a
> name
> useless.
>
> Just my observation.
>
> - voogru.
>



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