Or change the playerinfomanager to return a valid pointer before the player enters the game.
Why would there be a IsConnected() function in playerinfomanager anyway, if it will only return a valid pointer, if the player has already enterd the game ? Just some other thoughts on that. :) Punisher > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald > Sent: Tuesday, February 08, 2005 10:56 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN" > > "(hence the network ID callback for plugins)." > > I'm assuming your talking about the NetworkIDValidated function? > > If so, could this function be changed to pass an edict or player index, > instead of their name? > > The name is useless, because most of the time, NetworkIDValidated is > called > before they get in the game, and the playerinfomanager does not have any > data for the player until they are in the game, making searching for a > name > useless. > > Just my observation. > > - voogru. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders