Hi all, I'm wondering how I can store/manipulate my global game state. I basically want to model a state machine with events from the game triggering state transitions and entities reacting to the state transitions/new states.
I'm thinking of using a logical entity. Is this the right approach? What other approaches are there? Thanks, Thomas _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders