Is it possible to change the distance at which the distance variant
sounds are crossfaded. Right now the default seems to be 1000 units or
so. Is there some way to modify this in the script?

Also, these seems to be a bug with distance variant sounds where they
don't attenuate correctly, was this planned? I am trying to use it for
engine sounds and it sounds like its right infront of you and its 4000
units away (120dB soundlevel). Is there some way to turn this
attenuation back on. If I stereo spatialize the sounds, they seem to
attenuate fine.

I've noticed that sounds using CHAN_STATIC are not attenuated, however
these are CHAN_AUTO (they are replaced with appropriate channels in
code, the 3 possible channels are CHAN_WEAPON, CHAN_ITEM and
CHAN_BODY). Here is what the script looks like:

"Engine.MainThrust"
{
        "channel"             "CHAN_AUTO"
        "volume"              "0.6"
        "soundlevel"  "SNDLVL_120dB"

        "wave"                "^engines/main_thruster.wav"
}

I dunno if anyone can help with this?

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