Those addresses are probably based in the CLIENT.DLL so you will have to get 
the base
address of the client DLL for them to work for all users; even then next time 
steam updates
the client.dll the locations of the addresses would have changed.

And that's assuming that they arent dynamic.

On 15 Aug 2006 at 13:56, Justin Krenz wrote:

> I already have that part all worked.  I just wanted to customize the
> configuration panel.  I found what I was looking for on my own.  I found
> a program called "TSearch" that lets you watch for changes in memory and
> search for specific variables and was able to easily find the locations
> I was looking for.
>
> Adam "amckern" Mckern wrote:
> > You might want to read config.cfg in the cfg folder,
> > and then apply a bind command in the code IE:
> >
> > if (pPlayer isCommander)
> > {
> > cvar->FindVar("bind q")->SetValue(cc_dropmedpack);
> > }
> >
> > When the users exits what ever it is - i spose it a
> > command console - you execute a backup copy of
> > config.cfg
> >
> > if (pPlyaer isGrunt)
> > {
> > cvar->FindVar("exec")->SetValue(cfg/backup.cfg);
> >
> > Or if they exit the game while still in the console,
> > execute the backup copy on the game shutdown.
> >
> > Adam
> >
> > --- Justin Krenz <[EMAIL PROTECTED]> wrote:
> >
> >> I'm assigning multiple commands to the same key.  I
> >> just want the
> >> keyboard options panel to show that multiple
> >> commands are bound to the
> >> same key.  I'm overwriting whatever the user is
> >> doing in the keyboard
> >> panel since the panel tries to keep only one key
> >> bound to a command.
> >>
> >> Andrew Forsberg wrote:
> >>> Tool tips is my guess.
> >>>
> >>> Or, are you dynamically changing a player's key
> >> bindings? If not, the
> >>> key bindings will be constants on the client,
> >> right?
> >>> On Mon, 2006-08-14 at 19:00 -0700, Jeremy Swigart
> >> wrote:
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> Given that plugins are server sided usually, what
> >> do you plan to accomplish
> >>>> if you can hack that? It isn't just a single
> >> variable you need access to
> >>>> most likely.
> >>>>
> >>>> On 8/14/06, Justin Krenz <[EMAIL PROTECTED]>
> >> wrote:
> >>>>>   Specifically, I want to be able to access the
> >> GameUI's key bind list
> >>>>> displayed in the keyboard options panel, to
> >> manually tell it what key to
> >>>>> show as bound to a command.  All I need to do is
> >> find the memory
> >>>>> location where the panel stores the char for
> >> each command in the list.
> >>>
> >>>
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