Those addresses are probably based in the CLIENT.DLL so you will have to get the base address of the client DLL for them to work for all users; even then next time steam updates the client.dll the locations of the addresses would have changed.
And that's assuming that they arent dynamic. On 15 Aug 2006 at 13:56, Justin Krenz wrote: > I already have that part all worked. I just wanted to customize the > configuration panel. I found what I was looking for on my own. I found > a program called "TSearch" that lets you watch for changes in memory and > search for specific variables and was able to easily find the locations > I was looking for. > > Adam "amckern" Mckern wrote: > > You might want to read config.cfg in the cfg folder, > > and then apply a bind command in the code IE: > > > > if (pPlayer isCommander) > > { > > cvar->FindVar("bind q")->SetValue(cc_dropmedpack); > > } > > > > When the users exits what ever it is - i spose it a > > command console - you execute a backup copy of > > config.cfg > > > > if (pPlyaer isGrunt) > > { > > cvar->FindVar("exec")->SetValue(cfg/backup.cfg); > > > > Or if they exit the game while still in the console, > > execute the backup copy on the game shutdown. > > > > Adam > > > > --- Justin Krenz <[EMAIL PROTECTED]> wrote: > > > >> I'm assigning multiple commands to the same key. I > >> just want the > >> keyboard options panel to show that multiple > >> commands are bound to the > >> same key. I'm overwriting whatever the user is > >> doing in the keyboard > >> panel since the panel tries to keep only one key > >> bound to a command. > >> > >> Andrew Forsberg wrote: > >>> Tool tips is my guess. > >>> > >>> Or, are you dynamically changing a player's key > >> bindings? If not, the > >>> key bindings will be constants on the client, > >> right? > >>> On Mon, 2006-08-14 at 19:00 -0700, Jeremy Swigart > >> wrote: > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> Given that plugins are server sided usually, what > >> do you plan to accomplish > >>>> if you can hack that? It isn't just a single > >> variable you need access to > >>>> most likely. > >>>> > >>>> On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> > >> wrote: > >>>>> Specifically, I want to be able to access the > >> GameUI's key bind list > >>>>> displayed in the keyboard options panel, to > >> manually tell it what key to > >>>>> show as bound to a command. All I need to do is > >> find the memory > >>>>> location where the panel stores the char for > >> each command in the list. > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or > >> view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view > >> the list archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > -------- > > Nigredo Studios http://www.nigredostudios.com > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders