This is what ive said, yet no action from Valve either way :|

----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Wednesday, January 05, 2005 8:07 AM
Subject: Re: [hlds] "nosteam" hacks update?


> I know how NO-STEAM works.
>
> I am still at a loss as to why servers cannot query some master server
> and ask something like:
>
> STEAM_ID STEAM_0:X:XXXXXX has just joined server with Gametype <insert
> name of HL Mod here> accept or reject connection?
>
> Valves STEAM_ID database does quick database search, and goes, "No,
> this game is NOT registered for this STEAM_ID, Reject"
>
> I mean, people can create STEAM Accounts until the cows come home,
> (which is as it should be, since that was half the point of creating
> STEAM in the first place I would suspect, create a STEAM Account,
> purchase game online directly from Valve, download game, and play!)
> but are Valve not the final arbitors of what games are registered to
> which STEAM Logins and STEAM_ID's?
>
> Aren't CD keys attached/associated with STEAM Accounts for games not
> purchased via STEAM? If not, why not?
>
> People can fake on the client side all they want, what games a STEAM
> Account has legitamate access too, as Windows has the security of a
> sieve. That being said, you cannot fake to the server what STEAM_ID
> you have when you join the server, and surely for goodness sake please
> tell us Valve does have a way of verifying what STEAM Accounts are
> attached to what STEAM_ID's and then be able to tell if that STEAM_ID
> should or should not have access to a particular HL mod or not??
>
> This should not be a 12 month re-write of code!!!
>
> Did it not occur to anybody to do it this way in the first place,
> considering Windows has bugger all security, or even if it does, its
> not worth a damn?
>
> Am I missing something else on how STEAM and NO-STEAM works that would
> not be fixed by doing things this way?
>
> On Sat, 1 Jan 2005 12:52:12 +1100, Andrew Armstrong
> <[EMAIL PROTECTED]> wrote:
> > bump :]
> >
> > ----- Original Message -----
> > From: "Napier, Kevin" <[EMAIL PROTECTED]>
> > To: <hlds@list.valvesoftware.com>
> > Sent: Friday, December 31, 2004 12:50 AM
> > Subject: RE: [hlds] "nosteam" hacks update?
> >
> > > people are getting steam'ed about this...how appropriate.  :--)
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of J Marcus
> > > Sent: Thursday, December 30, 2004 8:12 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: RE: [hlds] "nosteam" hacks update?
> > >
> > >
> > > I agree...it is a very lame, especially with the amount of time it
took to
> > > answer to the 100's of inquiries.. it is hard to believe as long as it
> > took
> > > to get this game ready they had not one working option for cheats.
Don't
> > > mean to sound like and ingrate but you did get 50bucks from me...
> > >
> > > jefe
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Armstrong
> > > Sent: Thursday, December 30, 2004 4:18 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: [hlds] "nosteam" hacks update?
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Valve, any actual info on this please.
> > >
> > > "We're working on it" is a copout reply, what is being done to prevent
> > this
> > > crap.
> > >
> > > Thanks
> > > -Plasma
> > > --
> > >
> > >
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> > > --
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> > > Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 12/28/2004
> > >
> > >
> > > --
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> > >
> > >
> > >
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