Graham M. wrote:

And no, CS and COD use TOTALLY different engines, im not sure what gave you
the idea that they did :\



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of danal1
Sent: 06 January 2005 16:52
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: Can't join my Linux server behind my nat firewall

Tcp and udp are forwarded to internal server and anything
internally can get out on any port to the internet, nothing is restricted
going out.


"I think you need to forward more than just 27015 - there are a whole range of ports for cs

Also make sure that both UDP and TCP are forwarded."

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of danal1
Sent: 06 January 2005 05:06
To: hlds@list.valvesoftware.com
Subject: [hlds] Can't join my Linux server behind my nat firewall

I have the same issue,

I am behind a linux nat firewall (FloppyFirewall) I am forwarding port 27015
to my internal server and I cannot join my own server. FYI I am running
a Call of Duty server using the same server and forwarding and it works
fine.
What is different with the Cstrike server? aren't they using the same
engine? Anyone who has any ideas or input in resolving this issue,
we would love to hear from you!
Thanks!
Dana


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--__--__--

Message: 4
From: "wiCk3D.de" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Date: Thu, 6 Jan 2005 12:20:49 +0100
Subject: [hlds] status shows wrong ip
Reply-To: hlds@list.valvesoftware.com

hi there...

a few days ago i recognized that when im type "rcon status / status" in my
console, it shows the wrong server ip.

for example:
server ip is: xx.xx.75.58:27015

console shows:
version :  47/1.1.2.5/Stdio 2738 insecure
tcp/ip  :  xx.xx.79.89:27015
map     :  de_inferno at: 0 x, 0 y, 0 z
players :  0 active (14 max)

how can i change that?




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Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.6.8 - Release Date: 1/3/2005

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Are your internal clients and server seen by Steam as the same IP? Does
your server see your client by the same IP that Steam sees it? If not,
you'll never connect.

machine----int IP--------------ext IP (Steam only sees this address)
clients---> 192.168.1.x -----> 64.64.64.50 (FW)
server --> 192.168.1.100 --> 64.64.64.55

A recent Steam update made it impossible for hosts to connect to their
own servers (internally) if they're behind a traditional firewall w/ NAT
that forwards game server traffic to one IP (server) yet routes outgoing
requests from your clients as another (FW) IP. Steam doesn't like that
and invalidates the Steam ticket ID. Unless you make changes to internal
routing from your client to the server via the outside network, you're
screwed. And really...who wants to do that?

Basically, if you run your servers from a professional facility with
commercial-grade systems, you can't play on your own servers without
"messing" with the routing. I can only play Steam-based games from home now.

Kerry
www.mikesmarauders.com

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